Screen 1 · Choose your path
Start Training
A guided training campaign is in build — pick a path, run today's session on one screen, and clear nodes on a map tied to the real Practice Plan. Not another doc rabbit hole. Not streak spam.
Sneak a Peek (Concept)
Tactical campaign UI — one interactive screen per training session. Mock layouts below; drill names pull from live curriculum.
Screen 2 · Campaign map
Cleared nodes stay lit. Active node pulses. Next unlocks when you complete today's run.
Screen 3 · Today's session
Delivery ruleStart line is face-dominant — path adjusts after the ball leaves the face, not by steering through impact.
Features Include
Campaign map
Three swing-category zones. Each pillar is a node — cleared, active, or locked. You always see where you are in the install, not a wall of sidebar links.
Boss clearance
Finish a node when transfer criteria pass — e.g. 7/10 random reps with external focus. Same bar as Transfer Protocol, not a fake “level complete” button.
One training run
Every session is one 50-rep block: Learn 10 → Prove 20 → Play 20. Three checkboxes on one card — do the work, then advance.
Docs stay the source
Delivery rule and primary drill on screen; blueprint and Grooving open on demand. No parallel curriculum that drifts from the site you already trust.
Not in the plan: daily streak guilt, loot boxes, or locking Method pages behind progress. Optional cosmetic XP only — streaks off by default. Transfer Protocol stays the real graduation test.