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12 docs tagged with "short-game"

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Bump-and-Run

Low-trajectory greenside release—club selection, landing-spot math, and putt-like delivery when rollout is the safest attack window.

Carry Calibration

Map wedge carry with backswing-length levels and a distance matrix—replace uncalibrated feel with programmed short-game distance control.

Faults by Swing Category

Short Game and Putting fault routing—symptom tables, linked drills, and on-course reset when full-swing pages do not apply.

Practicing by Swing Category

Quick reference—pillar to primary drill and Grooving session plan per swing category, plus phase constraints for Full Swing, Short Game, and Putting.

Pre-Shot by Swing Category

Pre-Shot Loop variants for Full Swing, Short Game, and Putting—setup programming, lock-in cues, and compressed routines by distance.

Short Game Blueprint

Short-game physics—bounce geometry, passive release, trajectory windows, carry calibration, and bunker displacement. Precision separate from the full swing.

Short Game Shot Library

Router for greenside shot types—tight-lie chip, bump-and-run, lob/checker, bunker—linked to mechanics, drills, and fault routing.

The Geometry of Bounce

Stop digging wedges. Sole geometry, low-point control, and bounce friction—how Final Boss Golf eliminates fat chips around the green.

The Hinge-and-Hold Myth

Abandon hinge-and-hold around the greens—passive release and bounce skim replace forearm tension that hides the skid plate and causes digs.

Tight-Lie Chip

Skim the skid plate on fairway and hardpan—neutral handle, shallow U-path, and passive release without leading-edge digs.

Trail-Hand Chip Protocol

Trail-hand-only chip constraint that kills hinge-and-hold tension and installs passive short-game release.