Bump-and-Run
Low-trajectory greenside release—club selection, landing-spot math, and putt-like delivery when rollout is the safest attack window.
Low-trajectory greenside release—club selection, landing-spot math, and putt-like delivery when rollout is the safest attack window.
Map wedge carry with backswing-length levels and a distance matrix—replace uncalibrated feel with programmed short-game distance control.
Short Game and Putting fault routing—symptom tables, linked drills, and on-course reset when full-swing pages do not apply.
Quick reference—pillar to primary drill and Grooving session plan per swing category, plus phase constraints for Full Swing, Short Game, and Putting.
Pre-Shot Loop variants for Full Swing, Short Game, and Putting—setup programming, lock-in cues, and compressed routines by distance.
Short-game physics—bounce geometry, passive release, trajectory windows, carry calibration, and bunker displacement. Precision separate from the full swing.
Router for greenside shot types—tight-lie chip, bump-and-run, lob/checker, bunker—linked to mechanics, drills, and fault routing.
Read lie and green, choose carry vs. rollout, and program a landing spot—the short-game decision engine before setup.
Stop digging wedges. Sole geometry, low-point control, and bounce friction—how Final Boss Golf eliminates fat chips around the green.
Abandon hinge-and-hold around the greens—passive release and bounce skim replace forearm tension that hides the skid plate and causes digs.
Skim the skid plate on fairway and hardpan—neutral handle, shallow U-path, and passive release without leading-edge digs.
Trail-hand-only chip constraint that kills hinge-and-hold tension and installs passive short-game release.