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Short Game Faults & Fixes

Five full-swing tactical pages cover slice, chunk, stuck miss, early extension, and flying elbow. Short Game faults are tactical corrections inside Final Boss Method — Short Game — this page routes wedge and greenside symptoms to the right lesson and drill.

One Fault Per Session

Same rule as full swing: pick one to recalibrate. Do not stack bounce skim + landing spot + window call in one 50-rep block.

On-Course vs. Range

Now (on course): Recovery & Reset — one external rule on the next shot (landing spot or hollow thump). After the round: open the symptom card below and run the linked drill at 10% speed.


Symptom Routing

Full-swing tactical pages do not cover wedge and greenside faults. Every rep routes through lie read → window → landing spot before setup — same as On-Course Tactics.

Delivery rules fromShort Game Blueprint · Shot Selection & Landing Zones

Blade / skull

Scoop or steep V-path; hub lift

  • Hub lifts; club hits equator of ball
  • Fix: Trajectory Control — lob/checker programming
  • Constraint: tee under leading edge — skim, not dig
Wrong window / bump miss

Pre-shot programming skipped

Bunker left / thin

Turf-first logic or deceleration

  • Splash speed not committed; entry line wrong
  • Fix: Bunker Shots — sand displacement first
  • Landing-zone thinking still applies: where ball exits sand onto green

On course after a mishit: one external rule only — Recovery & Reset. Save constraint work for the range.

Short Game Fault Map
AnalysisShort Game Fault Map

Grooving This Pattern

Grooving this pattern

Short Game Fault Fix

Fault Fix · Short Game50 reps · 10+20+20

Delivery rule

The constraint or landing-spot metric for that fault—not outcome score.

Work through the three steps below in order—don't skip ahead.

If you get stuck

Tee under leading edge skim constraint · Carry Calibration when strike is clean but distance wanders

1. Learn It

Focus · internal10 reps
Practice speed

~10% of your max · no ball

Action

Setup + constraint dry run (tee skim or landing-spot call behind the ball)

Focus

Delivery rule stated in one sentence before rep 1

2. Prove It

Focus · constraint20 reps
Practice speed

~30–70% of your max · ball on

Action

Same constraint must clear (skim quality or landing-spot accuracy). Ball flight does not matter.

Focus

8 Of 10 constraint clears—not pin proximity obsession

3. Play It

Focus · external20 reps
Practice speed

Up to 100% of your max · game speed

Action

Random lie + window + landing spot every rep; full Pre-Shot Loop when ready.

Focus

External focus on landing spot or hollow thump — not hinge maintenance

Troubleshoot

Graduate via Transfer Protocol exit criteria before loading full game speed

Read next: Putting Faults & Fixes · On-Course Tactics — Short Game

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