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Putting Faults & Fixes

Five full-swing tactical pages cover slice, chunk, stuck miss, early extension, and flying elbow. Putting faults are tactical corrections inside Final Boss Method — Putting — this page routes start-line, speed, and read symptoms to the right lesson and drill.

One Fault Per Session

Same rule as full swing: pick one to recalibrate. Do not stack gate + Level + read algorithm in one 50-rep block.

On-Course vs. Range

Now (on course): Recovery & Reset — one external rule on the next putt (intermediate mark or Level call). After the round: open the symptom card below and run the linked drill at 10% speed.


Symptom Routing

Start-line misses are face problems first. Speed misses are Level programming problems. Run gate and Level work before break reads.

Delivery rules fromPutting Blueprint · Face Angle vs. Path

Steering / wristy

Full-swing bleed in planar stroke

Lag short / three-putt

Level too low

  • Die-it instinct; deceleration through the roll
  • Fix: Speed Programming — finish past the hole
  • Pace behind the ball before Level lock
Low-side on breaks

Read after eyes

  • Parallax error; aim vector not committed before stroke
  • Fix: Green Reading Algorithms
  • High-side miss bias on breaking putts

On course: Pre-Shot Putting + Lag leave zone on long putts.

Putting Fault Map
AnalysisPutting Fault Map

Grooving This Pattern

Grooving this pattern

Putting Fault Fix

Fault Fix · Putting50 reps · 10+20+20

Delivery rule

Gate pass or leave-zone finish—not make-rate on lag putts.

Work through the three steps below in order—don't skip ahead.

If you get stuck

Forehead Post (Head still) · Speed Programming Levels for distance faults

1. Learn It

Focus · internal10 reps
Practice speed

~10% of your max · no ball

Action

Gate setup or Level call dry run — read loop before stroke programming

Focus

Level locked before takeaway on lag putts

2. Prove It

Focus · constraint20 reps
Practice speed

~30–70% of your max · ball on

Action

Gate pass or leave-zone finish at random distances. Ball flight does not matter.

Focus

8 Of 10 gate passes or leave-zone finishes

3. Play It

Focus · external20 reps
Practice speed

Up to 100% of your max · game speed

Action

Random distance + break call every rep; full Pre-Shot Loop when ready.

Focus

Roll over intermediate mark — not wrist suppression or hole-staring

Troubleshoot

After a miss, one external rule only — Recovery & Reset

Read next: Short Game Faults & Fixes · Course Management & Transfer

The Cheatcode for your Game