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The Over-the-Top Slice: Steep Transition

A high-spin shot that curves away from the target often traces to an over-the-top (OTT) movement fault: the club is thrown from outside-in on a steep plane instead of shallowing into the slot.

Often preceded by flying elbow fake turn; can trigger early extension as a defensive stand-up.

Optimization: Driver vs. Iron

The same OTT shallowing sequence applies with driver — but ball position is forward and the target is ascending delivery. If slice persists with a shallow slot, check Driver Mechanics setup before adding speed.

Trains


The Shoulder Plane Trap

From the top, many players fire the shoulders first. That throws the club onto the Shoulder Plane—steep and inside the hand path (see Elbow Plane for the delivery corridor).

  • collision with turf looks likely
  • face stays open; path swipes across the ball
  • result: weak, spinning slice
Epic Fail: Upper-Body Dominance

More shoulder spin deepens the OTT pattern. Speed belongs to GRF from the ground up, not early shoulder rotation.

Shallowing Sequence

  1. : stable top position — Coil not arm lift
  2. Free-fall: arms drop before shoulders rotate
  3. Elbow tuck: trail elbow slots inward; shaft shallows onto Elbow Plane
  4. Rotate: with shaft in the corridor, core can accelerate safely

Movement Patterns

Run at 10% speed first.


Progression

  1. Sternum Tracker or towel connection — if fake turn present
  2. Pump Drill — map free-fall at 10%
  3. Plane Station — ceiling corridor at 30%
  4. Split-Grip + Exit Gate — release after slot is automatic

Grooving This Pattern

Grooving this pattern

The Over-the-Top Slice

Fault Fix50 reps · 10+20+20

Primary drill

The Pump Drill

Delivery rule

arms drop into the slot before rotation throws over the top.

Work through the three steps below in order—don't skip ahead.

If you get stuck

The Plane Station Connector (Prove It ceiling constraint)

1. Learn It

Focus · internal10 reps
Practice speed

~10% of your max · no ball

Action

Pump cycles — dead stop at , vertical drop, freeze at

Focus

arms drop into the slot before rotation throws over the top. — map geometry at checkpoints; no rush. After each rep: Shoulders do not pull from top on Pump 1

2. Prove It

Focus · constraint20 reps
Practice speed

~30–70% of your max · ball on

Action

add a teed ball (optional)—Plane Station ceiling rod or Pump slot feel must clear without collision. Ball flight does not matter.

Focus

8 of 10 reps clear the rod or hold slot geometry without shoulder pull from the top

3. Play It

Focus · external20 reps
Practice speed

Up to 100% of your max · game speed

Action

game speed, new target/club/lie (or distance and break on putting), and the full Pre-Shot Loop when ready.

Focus

Penetrating flight; full Pre-Shot Loop every rep—not a body-part checklist

Optimization: 3D Spiral Model

Think descent (arms), shift (mass), then inward pull (J-Curve)—not one flat circle on a pane of glass.

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