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Fixing the "Stuck" Block/Hook: Clearance

A two-way miss—block right, hook left—often means the delivery arrived stuck: arms and club reach impact, but the lead side never cleared. Hands run out of space; the face blocks open or wrists flip closed to survive.

Often follows early extension or trail-axis fixation — mass never re-centers to the lead side.

Trains: Kinematic Sequencing · J-Curve Hand Path · Ground Reaction Forces

Related faults: early extension · over-the-top slice (when stuck flips to OTT rescue)


Trail-Axis Fixation

  • mass hangs on the trail leg
  • low point stays behind the ball
  • lead hip blocks the arm path
  • arms stall (block) or flip (hook)
Epic Fail: Arm Speed Fix

Faster arms worsen the collision. The tactical correction is lower-body sequence: shift, then clear—restoring the kinematic sequencing Fundamental.

Build the Corridor

Lateral Re-Center

At transition start, shift mass over the lead ankle so the hub moves forward—ball-first low point becomes possible.

Lead Glute Depth

Re-center, then clear the lead hip back and up (Wall Walk logic). That opens space for the J-Curve.

Stuck vs Cleared Lead Hip
AnalysisStuck vs Cleared Lead Hip

Constraints & Drills

Run at 10% speed first.

Stuck block / hook fix
Split-Grip Station

BlocksWrist flip when stall triggers hook

On course vs. range

Now (on course): Recovery & Reset — one external rule only (exit gate / intermediate target). After the round: Wall Walk at 10% — not hip or arm fixes between shots.

Optimization: Hip Rod Constraint

Place a rod outside the lead hip at address. The hip must clear away from it in delivery. Contact with the rod indicates sway or early extension—both create stuck outcomes.


Grooving This Pattern

Grooving this pattern

Fixing the "Stuck" Block/Hook

Fault Fix50 reps · 10+20+20

Primary drill

The Wall Walk

Delivery rule

Lead hip clears; handle tracks In and Up—no block or flip.

Work through the three steps below in order—don't skip ahead.

If you get stuck

The Exit Gate Station (Prove It proof); return to Wall Walk when block persists after gate clear

1. Learn It

Focus · internal10 reps
Practice speed

~10% of your max · no ball

Action

10 Wall Walk cycles; lead hip clears with tailbone on wall

Focus

Hip rod constraint — no contact in delivery

2. Prove It

Focus · constraint20 reps
Practice speed

~30–70% of your max · ball on

Action

Add a teed ball—Exit Gate or J-Curve path must clear without block/flip two-way. Ball flight does not matter.

Focus

8 Of 10 reps clear exit gate or hold delivery geometry

Troubleshoot

Block after gate clear = hip-clearance issue—return to Wall Walk, not gate geometry

3. Play It

Focus · external20 reps
Practice speed

Up to 100% of your max · game speed

Action

Game speed, new target/club/lie every rep, and the full Pre-Shot Loop when ready.

Focus

One external rule only after mishit — Recovery & Reset

Read next: Eliminating the Fat/Chunk · Curing Early Extension (upstream)

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