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Faults by Swing Category

Five full-swing tactical pages cover slice, chunk, stuck miss, early extension, and flying elbow. Short Game and Putting faults are tactical corrections inside Final Boss Method — this page routes symptoms to the right lesson and drill without duplicating full mechanics pages.

One Fault Per Session

Same rule as full swing: pick one delivery rule to recalibrate. Do not stack bounce skim + gate + speed Level in one 50-rep block.


The Short Game

Common Symptoms

SymptomLikely rootTactical correction
Leading-edge dig / chunkShaft lean + rigid hold; bounce hiddenGeometry of Bounce — tee skim constraint; Tight-Lie Chip on fairway lies
Bladed / skulledScoop or steep V-path; hub liftTrajectory Control — lob/checker programming
No touch / inconsistent distanceHinge-and-hold tensionHinge-and-Hold Myth — passive release
Wrong window for the liePre-shot programming skippedShot Selection & Landing Zones · Shot Library
Bump runs through / checks when roll neededWrong club or firm-green misreadBump-and-Run — landing zone math
Bunker left in sand / thin explosionTurf-first logic or decelerationBunker Shots — splash speed + line entry

Movement Patterns

Run at 10% speed first.

On course: external focus on landing spot or hollow thump — Pre-Shot by Swing Category — Short Game.

Short Game Fault Map


Putting

Common Symptoms

SymptomLikely rootTactical correction
Consistent miss left/rightFace angle at impact (90% of start line)Face Angle vs. Path
Steering / wristy strokefull-swing body bleed in planar strokePlanar Pendulum — wall stillness
Lag putt long / blow past holeSpeed not programmed; hole fixationLag Putting & Leave Zones + Speed Programming
Lag putt dies short / three-putt leaveLevel too low or die-it instinctSpeed Programming — finish 12–18 in. past
Low-side miss on breaksRead after eyes; parallax errorGreen Reading Algorithms
Short putt lip-out streakDoubt / multiple looksShort Putts & Make Zone

Movement Patterns

Run gate and Level work before break reads.

On course: Pre-Shot by Swing Category — Putting + Lag leave zone on long putts.

Putting Fault Map


Grooving This Pattern

Grooving this pattern

Faults by Swing Category

Fault Fix50 reps · 10+20+20

Delivery rule

the constraint or landing-spot metric for that fault—not outcome score.

Work through the three steps below in order—don't skip ahead.

1. Learn It

Focus · internal10 reps
Practice speed

~10% of your max · no ball

Action

Setup + constraint dry run (tee skim, gate, or wall stillness)

Focus

the constraint or landing-spot metric for that fault—not outcome score. — map geometry at checkpoints; no rush. After each rep: Delivery rule stated in one sentence before rep 1

2. Prove It

Focus · constraint20 reps
Practice speed

~30–70% of your max · ball on

Action

add a ball—the same constraint must clear (skim, gate pass, or Level accuracy). Ball flight does not matter.

Focus

8 of 10 constraint clears—not make-rate obsession

3. Play It

Focus · external20 reps
Practice speed

Up to 100% of your max · game speed

Action

game speed and the full Pre-Shot Loop when ready.

Focus

Process score—constraint or landing spot under random context

Troubleshoot

Graduate via Transfer Protocol exit criteria before loading full game speed

The Cheatcode for your Game