Faults by Swing Category
Five full-swing tactical pages cover slice, chunk, stuck miss, early extension, and flying elbow. Short Game and Putting faults are tactical corrections inside Final Boss Method — this page routes symptoms to the right lesson and drill without duplicating full mechanics pages.
Same rule as full swing: pick one delivery rule to recalibrate. Do not stack bounce skim + gate + speed Level in one 50-rep block.
The Short Game
Common Symptoms
| Symptom | Likely root | Tactical correction |
|---|---|---|
| Leading-edge dig / chunk | Shaft lean + rigid hold; bounce hidden | Geometry of Bounce — tee skim constraint; Tight-Lie Chip on fairway lies |
| Bladed / skulled | Scoop or steep V-path; hub lift | Trajectory Control — lob/checker programming |
| No touch / inconsistent distance | Hinge-and-hold tension | Hinge-and-Hold Myth — passive release |
| Wrong window for the lie | Pre-shot programming skipped | Shot Selection & Landing Zones · Shot Library |
| Bump runs through / checks when roll needed | Wrong club or firm-green misread | Bump-and-Run — landing zone math |
| Bunker left in sand / thin explosion | Turf-first logic or deceleration | Bunker Shots — splash speed + line entry |
Movement Patterns
Run at 10% speed first.
- Trail-Hand Chip Protocol: kills hinge-and-hold; installs passive release
- Tee under leading edge: skim constraint — Constraint-Led Practice
- Carry Calibration: when strike is clean but distance wanders
- Bunker Shots: sand-first entry; commit to splash speed
On course: external focus on landing spot or hollow thump — Pre-Shot by Swing Category — Short Game.

Putting
Common Symptoms
| Symptom | Likely root | Tactical correction |
|---|---|---|
| Consistent miss left/right | Face angle at impact (90% of start line) | Face Angle vs. Path |
| Steering / wristy stroke | full-swing body bleed in planar stroke | Planar Pendulum — wall stillness |
| Lag putt long / blow past hole | Speed not programmed; hole fixation | Lag Putting & Leave Zones + Speed Programming |
| Lag putt dies short / three-putt leave | Level too low or die-it instinct | Speed Programming — finish 12–18 in. past |
| Low-side miss on breaks | Read after eyes; parallax error | Green Reading Algorithms |
| Short putt lip-out streak | Doubt / multiple looks | Short Putts & Make Zone |
Movement Patterns
Run gate and Level work before break reads.
- Start-Line Gate Protocol: face delivery calibration — lateral miss = face fault
- Forehead Post (Constraint 1 only): head still through roll
- Metronome Levels 1–3: distance before break
On course: Pre-Shot by Swing Category — Putting + Lag leave zone on long putts.

Grooving This Pattern
Grooving this pattern
Faults by Swing Category
Delivery rule
the constraint or landing-spot metric for that fault—not outcome score.
Work through the three steps below in order—don't skip ahead.
1. Learn It
~10% of your max · no ball
Setup + constraint dry run (tee skim, gate, or wall stillness)
the constraint or landing-spot metric for that fault—not outcome score. — map geometry at checkpoints; no rush. After each rep: Delivery rule stated in one sentence before rep 1
2. Prove It
~30–70% of your max · ball on
add a ball—the same constraint must clear (skim, gate pass, or Level accuracy). Ball flight does not matter.
8 of 10 constraint clears—not make-rate obsession
3. Play It
Up to 100% of your max · game speed
game speed and the full Pre-Shot Loop when ready.
Process score—constraint or landing spot under random context
Graduate via Transfer Protocol exit criteria before loading full game speed
The Cheatcode for your Game